OLAC Record
oai:www.mpi.nl:lat_1839_00_0000_0000_0001_3013_E

Metadata
Title:DGSposs_Match
picture matching game (possession)
Contributor (compiler):WS
Description:Materials and players: A game set consists of one A4-size chart and 15 plastic-coated cards. There are two sets, labelled (a) and (b). This game can be done with one player and one game leader, but it is better to play it with two players and game leader. Goal: The goal of this game is to complete the chart by assigning 5 cards to each of the three persons shown on the top of the paper. The cards represent the possessions that have to be matched to their possessors, while specifying the logical reasons for assigning a particular card to a particular person. Set-up: Three persons are involved in the Picture Matching Game; two participants and the game leader. The two participants are sitting next to each other, with the Game Leader (GL) in front of them. The camera shoots the two participants (1 and 2). It is not necessary to film the game leader (GL) and the game materials. The chart and the cards are placed on a table near the game leader, so that the game leader can handle them. The participants are able to see the chart and the cards, but are not able/not allowed to pick up the cards. Linguistic Target: This game mainly targets alienable possession, and will elicit third person reference. Since the initial focus is on the possessed items, this context is also suitable for eliciting “belong”-constructions (‘The bicyle belongs to the girl.’). These contrast with the ‘have’-constructions elicited in the other games (‘X has Y.’, focusing on the posssessor X). The conversations in this game are freer than in the first two games because the participant(s) has/have to express reasons for assigning possessed items to a person, and there may have to be some negotiation and re-ordering towards the end of the game. Therefore, the utterances/interactions in this game are expected to be richer and more varied, including a variety of possessive structures. Rules of the game: The Game Leader has the paper chart labelled (a) and the corresponding 15 plastic cards (from the set a) in from on him/her. The chart has pictures of 3 persons on it, and there are 5 empty squares under each person. The Game Leader has to fill these 15 empty squares with cards as directed by the participants 1 and 2. The stack of cards is put face down with 1a at the top, then 2a, 3a, and so on up to 15a at the bottom. The Game Leader picks up the first card (1a) from the pile and shows it to participant 1, who has to respond by saying to which person the thing depicted on the card belongs and why. The game leader then places card (1a) in one of the squares under the person as directed by the participant. The game leader does not need to say anything, s/he will just show the plastic cards and place them on the paper chart as directed. It is useful to explain the task to the participants before the game, by saying that the cards represent things that BELONG to one of the people on the paper chart, and that they have to decide WHO HAS WHAT and why. If the signs for BELONG, HAVE, etc are used in the explanation, this can cue in the participants correctly, otherwise they might just sign that a card is CONNECTED TO a person, without using a possessive structure. The participants have to add reasons for their choices in order to avoid very short answers (only naming the person) or simply pointing to the chart. After the card 1a has been placed on the chart, the game leader picks up card 2a and the sequence is repeated again. If there is only one participant, this participant talks about all the cards. If there are 2 participants, the game leader takes turns directing one card at each person and then switching to the next person, and so on through all the cards. Examples of what the participants are intended to say: “The helmet belongs to the girl because she already has the bicycle and needs the helmet with it.”, “This card belongs to the man because only men use guns, women do not have guns.”, “The dog is for the grandmother because she is old and likes the company of dogs.”. Although each card is directed at one of the participants, the game in fact works best as a cooperative game, that is, the person responsible for a particular card may ask the other person for help, or the other person may interrupt and give his/her own opinion. The participants are thus allowed, and even encouraged, to talk to each other during the game, in particular towards the end when it becomes difficult. All 15 squares on the chart have to be filled with cards. Note that each person on the sheet has to get exactly 5 cards, but cannot have more. Therefore, towards the end of the game there might be a card which fits best with one person on the chart, but all squares for this person are already filled. In this case, participants are allowed to swap pictures, as long as they give a good reason for doing so. At this stage, participants might discuss with each other what the best solution should be. Participants are free to discuss the placement of any card during the game at any time, e.g. if they not agree as to which picture belongs to which person. The cards are arranged in order from 1 to 15 so that some obvious and easy pictures come first, for example, gun to the man, toy to the child, etc. This is because the participants first need some practice with easy items until they “get the hang” of the game. Later on in the game, it becomes more difficult to assign objects to the persons and many objects have several possible solutions (e.g. book could go to any of the 3 persons). The difficult items are there to encourage longer utterances and interactions as the participants have to work on solving the problem. After all 15 cards from the (a) set have been completed, the game is repeated again with the (b) set. This may be done directly afterwards (especially if there was some confusion initially about how the game works), or set (b) may be done later on (especially if the participants had no problem understanding and doing the game and are becoming slightly bored with the activity).
Format:video/x-mpeg1
video/x-mpeg2
Identifier (URI):https://hdl.handle.net/1839/00-0000-0000-0001-3013-E
Is Part Of:Sign Language : Sign Language Typology
Language:German Sign Language
Language (ISO639):gsg
Publisher:The Language Archive, Max Planck Institute for Psycholinguistics
Subject:German Sign Language language
Subject (ISO639):gsg
Type (DCMI):MovingImage

OLAC Info

Archive:  The Language Archive
Description:  http://www.language-archives.org/archive/www.mpi.nl
GetRecord:  OAI-PMH request for OLAC format
GetRecord:  Pre-generated XML file

OAI Info

OaiIdentifier:  oai:www.mpi.nl:lat_1839_00_0000_0000_0001_3013_E
DateStamp:  2018-04-05
GetRecord:  OAI-PMH request for simple DC format

Search Info

Citation: WS (compiler). n.d. Sign Language : Sign Language Typology.
Terms: area_Europe country_DE dcmi_MovingImage iso639_gsg

Inferred Metadata

Country: Germany
Area: Europe


http://www.language-archives.org/item.php/oai:www.mpi.nl:lat_1839_00_0000_0000_0001_3013_E
Up-to-date as of: Thu Jan 9 9:01:10 EST 2020